TUTORIALS
Mac Users: Alt = Option
BLENDER DISPLACEMENT MAPS
Mat Properties > Settings > Surface > Displacement = Displacement and Bump
Mat Nodes: Noise Tex (Fac) -> (Height) Displacement -> (Displacement) Material Output
UNITY REFLECTIONS
Standard Mat > Metallic + Smoothness = 1
GameObject > Light > Reflection Probe > Type = Realtime
CINEMA 4D MOGRAPH
Create > Object > Cube
Cube selected + Hold Alt + Mograph > Cloner
Select cloner + Mograph > Effector > Random
CINEMA 4D CLOTH SIMULATION
Create > Object > Sphere
Sphere selected + Tags > Simulation Tags > Cloth Collider
Create > Object > Plane
Plane Y position = 130
Select plane + hold Alt
Simulate > Cloth > Cloth Surface
Press Play